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Notation · how to read algorithms

Every algorithm on this site is written in standard cube notation. Hold the cube with one face toward you and the top face up — each picture shows a solved cube right after that one move, so you can check you turned it the right way.

Face turns

Each letter is one face of the cube. A plain letter means turn that face 90° clockwise — clockwise as if you were looking straight at that face.

  • Cube after RRRight face
  • Cube after LLLeft face
  • Cube after UUUp (top) face
  • Cube after DDDown (bottom) face
  • Cube after FFFront face — the one facing you
  • Cube after BBBack face

Primes and doubles

An apostrophe (read “prime”) reverses the turn to counter-clockwise. A 2 means turn the face twice (180°) — direction doesn’t matter.

  • Cube after R'R'Right face counter-clockwise
  • Cube after U'U'Top face counter-clockwise
  • Cube after R2R2Right face 180°
  • Cube after U2U2Top face 180°

Wide moves

A lowercase letter (or a w, like Rw) turns the face together with the middle layer next to it — two layers at once.

  • Cube after rrRight two layers (same as Rw)
  • Cube after uuTop two layers (same as Uw)
  • Cube after ffFront two layers (same as Fw)

Slice moves

Slice moves turn only a middle layer. M follows L, E follows D, and S follows F — handy for remembering which way they go.

  • Cube after MMMiddle layer between L and R, turned like L
  • Cube after EEEquator layer between U and D, turned like D
  • Cube after SSStanding layer between F and B, turned like F

Cube rotations

Rotations turn the whole cube in your hands — no layers move relative to each other. x follows R, y follows U, and z follows F.

  • Cube after xxWhole cube, turned like R
  • Cube after yyWhole cube, turned like U
  • Cube after zzWhole cube, turned like F

Reading a whole algorithm

Do the moves left to right, one at a time. Parentheses like (R U R' U')just group a trigger — a short chunk your hands learn as one motion. They don't change the moves.

These three triggers show up everywhere, so they're worth drilling first:

  • Cube after R U R' U'
    R U R' U'

    The “sexy move” — the most common trigger in CFOP

  • Cube after R' F R F'
    R' F R F'

    The “sledgehammer” — shows up in many OLLs

  • Cube after R U R'
    R U R'

    Insert a pair — the basic F2L trigger

Cube images rendered by VisualCube.